gamepath_info_t | Basic game info |
level_info_t | Level file info |
tr2_colour_t | RGBA colour using bitu8. For palette etc |
tr2_item_t | Item |
tr2_palette_t | Palette |
tr2_room_staticmesh_t | Room staticmesh |
tr2_textile16_t | 16-bit texture |
tr4_ai_object_t | AI Object |
tr4_extra_camera_t | Extra Camera |
tr4_face3_t | Definition for a triangle |
tr4_face4_t | Definition for a rectangle |
tr4_mesh_t | Mesh |
tr4_object_texture_t | Object Texture |
tr4_object_texture_vert_t | Object Texture Vertex |
tr4_textile32_t | 32-bit texture |
tr5_colour_t | RGBA colour using float. For single colours |
tr5_room_layer_t | Room layer (TR5) |
tr5_room_light_t | Room light |
tr5_room_t | Room |
tr5_room_vertex_t | Room vertex |
tr5_vertex_t | A vertex with x, y and z coordinates |
tr_anim_command_t | Animation Command |
tr_anim_dispatch_t | Animation Dispatch |
tr_animated_textures_t | Animated Textures |
tr_animation_t | Animation |
tr_box_t | Box |
tr_camera_t | Camera |
tr_cinematic_frame_t | Cinematic Frame |
tr_frame_t | Frame |
TR_Level | A complete TR level |
TR_Level::trxReadError | ReadError exception |
tr_lightmap_t | Lightmap |
tr_meshtree_t | MeshTree |
tr_moveable_t | Moveable |
tr_room_portal_t | Room portal |
tr_room_sector_t | Room sector |
tr_room_sprite_t | Room sprite |
tr_sound_details_t | SoundDetails |
tr_sound_source_t | SoundSource |
tr_sprite_sequence_t | Sprite sequence |
tr_sprite_texture_t | Sprite texture |
tr_state_change_t | State Change |
tr_staticmesh_t | Staticmesh |
tr_textile8_t | 8-bit texture |