jumpnbump
Section: Games and Demos (6)
Updated: August 25th, 2002
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NAME
jumpnbump - Cute multiplayer platform game with bunnies
SYNOPSIS
jumpnbump [-dat levelname] [-port port -net player hostname rport] [-fireworks] [-fullscreen] [-nosound] [-musicnosound] [-nogore] [-noflies] [-mirror] [-scaleup] [-v] [-h]
DESCRIPTION
You, as a bunny, have to jump on your opponents to make them
explode. It's a true multiplayer game, you can't play this alone.
It has network support.
OPTIONS
- -dat levelname
-
Load levelname and use it as the level for this game.
- -port port
-
Use port as the port to listen on for a network game. Use this
with -net.
- -net player hostname rport
-
Connect (using a network) to another person running jump'n'bump on
hostname
, and listening on rport. You will be player
number player.
- -fireworks
-
Run the program in "screensaver" mode. This is useful with -fullscreen.
- -fullscreen
-
Run jump'n'bump in fullscreen mode.
- -nosound
-
Run jump'n'bump without sound.
- -musicnosound
-
Run jump'n'bump with music but no sound effects.
- -nogore
-
Play without blood, familymode.
- -noflies
-
Disable flies.
- -mirror
-
Play with mirrored level.
- -scaleup
-
Play with doublesize resolution (800x512).
- -h
-
Print help.
- -v
-
Print version, compile time and if network code is compiled in.
USAGE
The goal of the game is to jump on the other players. Each rabbit has
three control keys.
- Player 1 (Dott)
-
Left - Left
Right - Right
Jump - Up
- Player 2 (Jiffy)
-
Left - A
Right - D
Jump - W
- Player 3 (Fizz)
-
Left - J
Right - L
Jump - I
- Player 4 (Mijji)
-
Left - 4
Right - 5
Jump - 8
- In the game
-
Turn on/off computer play (AI) of bunny 1 - 1
Turn on/off computer play (AI) of bunny 2 - 2
Turn on/off computer play (AI) of bunny 3 - 3
Turn on/off computer play (AI) of bunny 4 - 4
SECRET CODES
You can type these while in the game
jetpack - you can fly
pogostick - the bunnies keep jumping
bunniesinspace - gravity is lower, you can jump higher
lordoftheflies - the flies are attracted
bloodisthickerthanwater - water turns to blood
LEVELS
There are two programs to help you make your own levels: jnbpack and jnbunpack.
jnbpack -o /tmp/newlevel.dat <file1> <file2> <file3> etc
or you can just put all the files in a dir, cd to that dir and do
jnbpack -o /tmp/newlevel.dat *
and it will put all the files in the current dir inside the packfile.
Don't try things like jnbpack -o stuff.dat ../file.c because it will add
"../file.c" as the filename in the packfile, which won't work.
jnbunpack level.dat
will unpack it in the current directory.
With gobpack you can convert .gob files (which are sprites, described in
gob.txt) into .pcx files which you can edit with gimp for example, then
convert back to a .gob and use it in your own level.
gobpack -u font menu.pcx
will unpack font.gob using the color palette from menu.pcx and write the
files font.pcx font.txt. The other gob files should use level.pcx for the
correct palette.
gobpack font
will generate font.gob from font.pcx and the specifications in font.txt.
The .pcx files should be resaved with another program, as they are not
packed and are thus very large.
AUTHORS
Chuck Mason <cemason@users.sourceforge.net>, Jon Atkins <jcatki@home.com>,
Philippe Brochard <phil.brochard@wanadoo.fr>, Gürkan Sengün <gurkan@linuks.mine.nu>,
Florian Schulze <crow@icculus.org>, Ricardo Cruz <rick2@aeiou.pt> and "timecop" <timecop@japan.co.jp> are
the authors of jump'n'bump.
This program is a UNIX port of the old DOS game by brainchilddesign.
This manual page was written for the Debian GNU/Linux distribution because
the original program does not have a manual page.
This manual page was written by Joe Wreschnig <piman@sacredchao.net>, for the
Debian GNU/Linux system (but may be used by others). The manual page is kept
up to date by Gürkan Sengün <gurkan@linuks.mine.nu>.
Index
- NAME
-
- SYNOPSIS
-
- DESCRIPTION
-
- OPTIONS
-
- USAGE
-
- SECRET CODES
-
- LEVELS
-
- AUTHORS
-
This document was created by
man2html,
using the manual pages.
Time: GMT, June 27, 2004